/* Hallmark · genre: atmospheric · macrostructure: Workbench (app) + LoRD-homage (marketing) · designed-as-app */
/*
  Shared base layer for every Ashen Dragon client (landing, leaderboard, game console).
  Consumes tokens.css by var() ONLY — a raw colour value in this file is a bug.

  Pages carry inline styles for page-specific layout; this sheet is the global base.
*/

/* no horizontal scroll, ever — grid tracks with media use minmax(0,1fr) locally */
html, body{ overflow-x: clip; }

body{
  margin: 0;
  background: var(--color-paper);
  color: var(--color-ink);
  font-family: var(--font-body);
  line-height: 1.5;
}

a{ color: var(--color-name); text-decoration: none; }
a:hover{ color: var(--color-ember); text-decoration: underline; }

/* One focus ring, everywhere. Instant — never transitioned, never removed. */
:focus-visible{
  outline: 2px solid var(--color-focus);
  outline-offset: 2px;
}

/* ── buttons ─────────────────────────────────────────────────────────────
   Two voices. Primary is the ember fill (one per view — the door forward);
   secondary is the outline. All eight states exist for both: default, hover,
   focus-visible, active, disabled, loading, error, success. Motion is
   motion-cut: transform + opacity only. */
.btn{
  display: inline-block;
  font-family: var(--font-mono);
  font-weight: 700;
  font-size: var(--text-xs);
  letter-spacing: 0.14em;
  text-transform: uppercase;
  text-decoration: none;
  padding: var(--space-2xs) var(--space-sm);
  color: var(--color-bone);
  background: linear-gradient(var(--color-paper-3), var(--color-paper-2));
  border: 1px solid var(--color-rule-2);
  border-radius: var(--radius-md);
  cursor: pointer;
  white-space: nowrap;              /* a CTA never wraps to two lines */
  transition: transform var(--dur-fast) var(--ease-out),
              opacity var(--dur-fast) var(--ease-out);
}
@media (hover: hover){
  .btn:hover:not(:disabled):not(.is-loading){
    border-color: var(--color-ember);
    transform: translateY(-1px);
    text-decoration: none;
  }
}
.btn:focus-visible{ outline: 2px solid var(--color-focus); outline-offset: 2px; }
.btn:active:not(:disabled){ transform: translateY(0); }
.btn:disabled,
.btn[aria-disabled="true"]{ opacity: 0.38; cursor: default; }
.btn.is-loading{ opacity: 0.6; cursor: progress; }
.btn.is-error{   border-color: var(--color-blood); color: var(--color-blood); }
.btn.is-success{ border-color: var(--color-vitae); color: var(--color-vitae); }

.btn-primary{
  background: linear-gradient(var(--color-cta-hi), var(--color-cta-lo));
  border-color: var(--color-ember);
}
@media (hover: hover){
  .btn-primary:hover:not(:disabled):not(.is-loading){
    background: var(--color-ember);
    color: var(--color-accent-ink);
    box-shadow: 0 0 26px color-mix(in oklab, var(--color-ember), transparent 45%);
  }
}

/* ── meters — hp / xp / monster, one track shape, token gradients ─────── */
.meter{
  height: 9px;
  border-radius: var(--radius-sm);
  background: var(--color-inset);
  border: 1px solid var(--color-rule);
  overflow: hidden;
}
.meter > span{
  display: block;
  height: 100%;
  border-radius: var(--radius-sm);
  transition: width var(--dur-med) var(--ease-standard);
}
.meter-hp  > span{ background: linear-gradient(90deg, var(--color-vitae-deep), var(--color-vitae)); }
.meter-xp  > span{ background: linear-gradient(90deg, var(--color-ember-fade), var(--color-ember)); }
.meter-mon > span{ background: linear-gradient(90deg, var(--color-blood-deep), var(--color-blood)); }

/* ── pills — small mono tags, the door-game kicker ────────────────────── */
.pill{
  display: inline-block;
  font-family: var(--font-mono);
  font-size: var(--text-xs);
  letter-spacing: 0.14em;
  text-transform: uppercase;
  color: var(--color-brass);
  border: 1px solid var(--color-rule);
  border-radius: var(--radius-sm);
  padding: 0 var(--space-3xs);
}

/* ── cards / panels — elevated paper, never hairline-on-paper ─────────── */
.card,
.panel{
  background: var(--color-paper-2);
  border: 1px solid var(--color-rule);
  border-radius: var(--radius-card);
  padding: var(--space-sm) var(--space-sm);
}

/* ── log — the game's voice, mono on the darkest well ─────────────────── */
.log{
  background: var(--color-inset);
  border: 1px solid var(--color-rule);
  font-family: var(--font-mono);
  font-size: var(--text-xs);
  line-height: 1.6;
  padding: var(--space-2xs) var(--space-xs);
  color: var(--color-ink-2);
}

/* ── section rhythm ───────────────────────────────────────────────────── */
.section{ margin-block: var(--space-xl); }

/* ── reduced motion: everything collapses to <=150ms opacity ──────────── */
@media (prefers-reduced-motion: reduce){
  html{ scroll-behavior: auto; }
  *, *::before, *::after{
    animation-duration: 150ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 150ms !important;
    transition-property: opacity !important;
  }
}
